New Beings develops original games in addition to helping other studios with their projects.

We are located in Portland, OR, USA.

Below you'll find a selection of some of the projects we've worked on!

Wizard with a Gun (PC, XBox, Playstation) - October 2023

From approximately November 2022 until launch we provided engineering support for Wizard with a Gun, an online cooperative sandbox survival game by Galvanic Games and published by Devolver Digital.

From approximately November 2022 until launch we provided engineering support for Wizard with a Gun, an online cooperative sandbox survival game by Galvanic Games and published by Devolver Digital.

Learn more on the *Wizard with a Gun* website.

Be Funny Now! (PC, iOS, Android) - May 2022

We were brought onto Be Funny Now near the beginning of development to work with Galvanic Games and YouTuber Jack Douglass to make this cross-platform multiplayer party game*.* We contributed to nearly all aspects of the game, with a focus on Unity programming and development operation tasks.

We were brought onto Be Funny Now near the beginning of development to work with Galvanic Games and YouTuber Jack Douglass to make this cross-platform multiplayer party game*.* We contributed to nearly all aspects of the game, with a focus on Unity programming and development operation tasks.

Be Funny Now! is available on Steam, Google Play, and the App Store

The Wild At Heart (PC, Switch, Xbox, Playstation) - May 2021

We were hired to do additional level design and polishing for Moonlight Kids' IGF-nominated, action-adventure game, Wild At Heart.

We were hired to do additional level design and polishing for Moonlight Kids' IGF-nominated, action-adventure game, Wild At Heart.

Check out Moonlight Kids’ website for more info and links to all The Wild at Heart’s store pages.

Two Paths (Browser, Arcade Cabinet) - August 2021

For Two Paths we were presented with a set of high-level ideas which we translated into a storyboard and game design document. We then proceeded to develop the game in Unity while guiding the creation of art and sound assets. Two Paths was showcased as a standalone arcade cabinet at the Undercurrent art event in Brooklyn, NY, as well as on the web.

For Two Paths we were presented with a set of high-level ideas which we translated into a storyboard and game design document. We then proceeded to develop the game in Unity while guiding the creation of art and sound assets. Two Paths was showcased as a standalone arcade cabinet at the Undercurrent art event in Brooklyn, NY, as well as on the web.

Two Paths is no longer playable online, but this video highlights the game and contextualizes the ideas behind its creation.

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